64 Critic Reviews
GAMEPLAY When combat works, it feels intensely satisfying
There’s an action game underneath all of Wanted: Dead’s problems that is not half bad, especially if you liked games like No More Heroes, Devil’s Third, and Wet. It’s ridiculous in its context and action.
GAMEPLAY Samurai sword melee combat feels good
GAMEPLAY Androids are a chore to fight
Despite its clear and comprehensive flaws, Wanted: Dead is still weirdly likeable, and will undoubtedly find a similarly strange and unique fanbase to worship at its feet.
GAMEPLAY Incredible combat
A genuinely gleeful throw back to a time when gaming was jsut starting to bring the best of out the fifth and sixth generation console era. Wanted: Dead draws on eighties and nineties influences and dives head first into a riotous hack...
Wanted: Dead isn’t as bad as the worst games to come out recently but sloppy game design and story-telling has let down what could have been a decent game to play.
Violent, ridiculous, and occasionally fun, Wanted: Dead misses a lot of its marks but is still worth a look for the devoted.
story Interesting back-story
graphics The camera can be a pain at times
But the bulk of the game is those combat sections, and this is where it runs itself into the ground eventually despite its great ideas and competent execution. Your fun and optimism in the first few levels transform into tedious frustration...
GAMEPLAY Satisfying swordplay, with a ridiculous story that walks the path of so many PS2-era games before it
GAMEPLAY Punishing enemy hordes, infrequent checkpoints, lacklustre gunplay
The visuals, while reminiscent of yesteryears' games, are good-not-great. It enhances the action, fills out the levels, and builds a distinct world. The characters look well thought-out.
Wanted: Dead has glimpses of greatness but is held back by mediocre systems and design choices that keep it from flourishing. Brief flashes of brilliance can’t help but be overshadowed by combat that feels repetitive...
Wanted: Dead is too janky to happily exist in mainstream gaming in 2023. But it'll definitely strike a chord with a niche audience—one I'm sadly not a part of. Soleil had a vision, and it can be proud that it damn well achieved it. It won't be for ev
77 Gamer Reviews
GAMEPLAY Fluid combat and satisfying finishing moves
GAMEPLAY Minigames are very hard
GAMEPLAY Cool finishers if you can pull it off, on multiple enemies at once
story short duration
GAMEPLAY Extreme difficulty spikes even on normal difficulty
GAMEPLAY Some very difficult enemies with checkpoints set relatively far in front
GAMEPLAY Seamless coming together of melee and ranged combat
music Small bugs like music sometimes overlapping in HQ